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Profit & loss and the tax pack

Profit & loss shows sales, cost of goods, fees and expenses for each channel. Taxes turns the year into the figures and spreadsheets your preparer asks for.

Find it More → Profit & loss

Steps

  1. Go to More → Profit & loss.
  2. Choose Month, Quarter or Year, and step back or forward with the arrows.
  3. Read each channel’s column down to What each channel left you.
  4. Below that, shared costs come off, giving Profit before your time. With an hourly rate set, you also see After paying yourself.

The tax pack

  1. Go to More → Taxes and choose the year.
  2. Check the Schedule C lines, Cost of goods (Part III) and Sales tax by quarter.
  3. Tap Download tax pack. You get a ZIP with spreadsheets for Schedule C, cost of goods, expenses, mileage, sales and sales tax, a file QuickBooks can import, and a read-me.
  4. Send it to your tax preparer.

Where the figures come from

  • Cost of goods is the ingredients and packaging in the units sold, at their landed cost, never your own time.
  • Selling fees are estimated from each channel’s rate in Sales channels.
  • Booth fees come from your confirmed and done markets, and go on Schedule C line 20b.
  • Sales tax uses the rate in Settings. Online and market sales count as taxable; wholesale and Faire sales are for resale.
  • Inventory values come from your stock as recorded. A shelf count on December 31 makes them exact.
  • You earned per hour needs your batch time and market hours logged.

These are working figures for you and your preparer, not a filed return. Batchwell sorts and totals; it doesn’t file. This isn’t tax advice.

Good to know

  • More → Month-end shows what you made, sold and spent each month, with a sales tax estimate.
  • Home office (line 30) is left for your preparer.
  • Markets in another city may use that city’s sales tax rate. Your state’s return is the final word.
  • The QuickBooks file holds cash and personal-card buys only; your bank feed brings the rest.

Written for the Batchwell beta, October 2026. Screens can change as we build; if something here doesn’t match what you see, tell us.